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 Forum index » DIY Hardware and Software » ChucK programming language
start/stop glitch
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dudat



Joined: Apr 09, 2015
Posts: 2
Location: Italy

PostPosted: Thu Apr 09, 2015 8:08 am    Post subject: start/stop glitch Reply with quote  Mark this post and the followings unread

hi everyone.
i am new to chuck language and i was looking a way to avoid the clicks on the start/stop of the shred. they are very orribile !
any idea ?
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makeitgofaster



Joined: Jul 01, 2015
Posts: 4
Location: Saint Paul, MN

PostPosted: Thu Jul 02, 2015 5:06 am    Post subject: got it Reply with quote  Mark this post and the followings unread

Yeah, there was an answer to this on the mailing list from a couple months back.

That is the sound of the speaker rapidly switching from somewhere in the waveform to nothing. You need to add a decay to your impulse so the amplitude drops off before removing it from DAC. You can do this with an envelope or ADSR or something ... see http://chuck.cs.princeton.edu/doc/program/ugen_full.html#ADSR

This causes clicking:
Code:
for(0 => int i; i < 20; i++)
{
 SinOsc s => dac;
 220 => s.freq;
 180::ms => now;
 s =< dac;
10::ms => now;
}


This sounds ok:

Code:
for(0 => int i; i < 20; i++)
{
    SinOsc s => ADSR e => dac;
    // set attack, decay, sustain, and release
    e.set( 10::ms, 8::ms, .7, 20::ms );
    220 => s.freq;
    e.keyOn();
    150::ms => now;
    e.keyOff();
    20::ms => now;
    s =< dac;
    10::ms => now;
}
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