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wakyct
Joined: Dec 30, 2020 Posts: 27 Location: USA
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Airlock

Joined: Apr 06, 2007 Posts: 255 Location: Calabash, NC USA
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Posted: Sat Jan 02, 2021 12:43 pm Post subject:
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Nice one!
Noisecloud is your website? |
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wakyct
Joined: Dec 30, 2020 Posts: 27 Location: USA
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Posted: Sat Jan 02, 2021 2:02 pm Post subject:
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Airlock wrote: |
Noisecloud is your website? |
No, I randomly found it. The person who made it has some cool diy synth pages on their main site though, https://chrisbeckstrom.com/projects/the-modular/ |
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wakyct
Joined: Dec 30, 2020 Posts: 27 Location: USA
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Posted: Sat Jan 02, 2021 8:13 pm Post subject:
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I had a go with a snare drum sound. A LFO triggers the Euclidean rhythm module, which triggers an envelope modulating a basic noise generator. I added a resonator to give it a little more impact.
Sample mp3s attached. The brush sound is the basic snare with the LFO doing a little more work and me changing the speed of the envelope live.
You can have some fun using the LFO in this one .
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basic_snare.wren |
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basic_snare.mp3 |
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wren_brush.mp3 |
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Blue Hell
Site Admin

Joined: Apr 03, 2004 Posts: 23501 Location: The Netherlands, Enschede
Audio files: 262
G2 patch files: 320
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Posted: Sun Jan 03, 2021 10:54 am Post subject:
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Ah, good to see you discovering things  _________________ Jan
also .. could someone please turn down the thermostat a bit.
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wakyct
Joined: Dec 30, 2020 Posts: 27 Location: USA
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Posted: Sun Jan 03, 2021 8:09 pm Post subject:
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Yes it's a lot of fun
Also at the risk of repeating the obvious, I wanted to mention to people new to Wren, there is a zip file of over a thousand examples at https://bluehell.nl/wren/patches/forums.html. Download that and sort the extracted folder by size. I've found that the smaller patches (for example 'kickbassdrum_126.wren' is 13 KB) are easier to understand than the big 50 KB+ ones. |
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wakyct
Joined: Dec 30, 2020 Posts: 27 Location: USA
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Posted: Thu Jan 07, 2021 9:30 pm Post subject:
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Like I guess many people new to synths I've been looking for examples of how to patch to get different sounds. I read about this idea,
Quote: | A cool way to get lots of complex patterns that always repeat exactly, like a sequencer, is to
connect two (or more) LFOs to a mixer, then send the mixer to a S/H in, then send the S/H to
a quantizer to derive exact notes. Use a clock divider to retrigger both LFOs after every 8
S/H steps. Now just mess around with the various LFO rates and the mixer levels. You'll get
all sorts of complex patterns, but each pattern will repeat exactly every eight notes until you
change the LFO frequency & mixer level settings. add a noise source (or two) to the lfo's and
you'll have a huge range of variations. the trig for the s&h is the rhythmic part of it. if you
want tonal and can trigger the quantizer (like with the doepfer) you could skip the s&h as a
seperate module. |
An LFO triggers a sample and hold which gets a sine oscillator input. The S&H sends to a note quantizer, which controls the frequency of a tri oscillator. The tri goes through an envelope and low pass filter to audio out.
Originally I had two LFOs triggering the S&H and a clock to sync the LFOs, but I removed them from the attached patch to make things simpler to look at.
That's related to one thing I haven't yet figured out how to reproduce from the quote above, which is dividing the S&H into a set of steps and then resetting to get a new pattern.
What is a 'clock divider' in Wren?
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alien_bass.wren |
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alien_bass.mp3 |
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Blue Hell
Site Admin

Joined: Apr 03, 2004 Posts: 23501 Location: The Netherlands, Enschede
Audio files: 262
G2 patch files: 320
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Posted: Fri Jan 08, 2021 7:34 am Post subject:
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wakyct wrote: | What is a 'clock divider' in Wren? |
It's called Divider and can be found on the Logic tab.
Using CTRl+F you can search for modules in the module selector and in the patch (and when that is not working use F3 to go to the settings page and in the leftmost column find the checkboxes for 'search works on patch' and/or 'search works on selector'). Then use F2 to go back to the patch.
Using CTRL+F and then type div you'll find a bunch of dividing modules, the ones on the Logic page all being clock dividers of some sort.
To clear the search you can use CTL+F and then ESCape. _________________ Jan
also .. could someone please turn down the thermostat a bit.
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wakyct
Joined: Dec 30, 2020 Posts: 27 Location: USA
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Blue Hell
Site Admin

Joined: Apr 03, 2004 Posts: 23501 Location: The Netherlands, Enschede
Audio files: 262
G2 patch files: 320
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Posted: Sat Jan 09, 2021 7:57 pm Post subject:
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wakyct wrote: | Also one thing I just realized is that to edit values in modules I need to press Ctrl and Enter simultaneously. The right-click menu says "Ctr+Enter" and I was used to either holding Ctrl and pressing Enter, or pressing Ctrl and then Enter from other programs (neither of which seem to work in Wren). Also selecting in the right-click menu appears to work inconsistently -- sometimes you can set the value but the value will reset once you edit it.
However pressing Ctrl and Enter at the same time seems to be consistent.
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The shortcuts that always work are <ctrl+(left-mouse-)click>, or (after clicking in it) just <enter> .. it is a bit messy indeed.
There are some different kinds of editable values ...
The ones associated with knobs don't work properly (these are the ones that will lock a knob after a manual edit), and I really should disable editing for those .. except that it's on my todo list still to make it work
And then there are some that want you to enter a free format text value (or a file name),that is working as expected.
But <ctrl+enter> never works I think I've changed the shortcut in the popup menu to just show <enter> .. for the next release .. I can not make it show <ctrl+click> though ... which is the thing I always use ...
Edit: and then there are single line values and multu line values .. the single line ones can be acknowledged by using <enter>, as those do not allow for line breaks in the text, but the multi line ones want <ctrl+enter> to actually make the value work. Last edited by Blue Hell on Sat Jan 09, 2021 8:18 pm; edited 1 time in total |
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wakyct
Joined: Dec 30, 2020 Posts: 27 Location: USA
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Posted: Sat Jan 09, 2021 8:16 pm Post subject:
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That makes sense, thanks for the explanation. |
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Blue Hell
Site Admin

Joined: Apr 03, 2004 Posts: 23501 Location: The Netherlands, Enschede
Audio files: 262
G2 patch files: 320
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Posted: Sat Jan 09, 2021 8:20 pm Post subject:
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I've added an extra edit: section for single/multi-lined edit thingies .. for in case we cross posted ...  _________________ Jan
also .. could someone please turn down the thermostat a bit.
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wakyct
Joined: Dec 30, 2020 Posts: 27 Location: USA
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Posted: Thu Jan 21, 2021 11:23 pm Post subject:
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I was messing around with hihat sounds, and added a random generator for variety. That gave the idea to use a logic module, a logic selector, as a really basic sequencer, and the result is this cymbal and kick drum demo.
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cymbal_and_kick_demo.wren |
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cymbal_and_kick_demo.mp3 |
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wakyct
Joined: Dec 30, 2020 Posts: 27 Location: USA
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wakyct
Joined: Dec 30, 2020 Posts: 27 Location: USA
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Posted: Fri Jan 29, 2021 11:49 pm Post subject:
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Here is a slightly more complex patch again imitating a patch from modular-planet (http://www.modular-planet.de/texture/pulssweep/pulssweep.html). It uses a sequencer with quantizer to drive the VCO's frequency. I'm also starting to see the utility of assembling basic math (like constant and multiplier) and mixer modules to fine tune the signal.
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pulse_sweep.wren |
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pulse_sweep.mp3 |
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650.2 KB |
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