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How do YOU make beats?
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oheuthanasia



Joined: Mar 05, 2007
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Location: mesa, arizona

PostPosted: Mon Mar 05, 2007 9:06 pm    Post subject:  How do YOU make beats?
Subject description: electronic beats.
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I'm a different musician. I can write music, production, whatEV in a heartbeat. My only problem is, "THE BEAT". If i had a beat to a complete song/transitions laid out, i could throw the music on top, vox, etc no problem. I have been searching for the best ways to make beats and have had to solid lead. I have tried fruity loops, then i even tried sampling beat sounds from my triton to import into fruity loops, i've tried logic beats, i've tried the korg beat machine, iDrum, etc. I am just looking for some kind of solid way for beats. I'm a lazy ass with beats and just can't find the easiest, professional sounding way to make beats. I wish their was some kind of hardware or a program that made it that much easier. Please help out and post how you make beats! Thanks so much.
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IanBuzz



Joined: Mar 08, 2007
Posts: 23
Location: San Francisco, California

PostPosted: Thu Mar 08, 2007 3:23 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Hey oheuthanasia,

I used to and still kind of have that problem, but what I would say to you is..
Pick up a book that shows you how different drum lins are made by different
styles... i.e. funk will have a lot of hits on the e - a (one-e-and-a) and once
you learn what you want it is a lot easier to try to make it. Just spend a bit of
time with a good o'l drum styles book.

I hope that's been some help !

-Ian
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evernaut



Joined: Aug 26, 2006
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PostPosted: Fri Mar 16, 2007 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

http://www.anarchysoundsoftware.co.uk/html/anarchy_rhythms.htm


This is something you may enjoy.

I also detest programming beats by fiddling with midi in sequencers...I'd much rather tap things out...but I was giving this a spin the other night and fed a Reaktor generated noise through it.

Instant ( and unique) electronic beats!

Fully tweakable too - I'd highly recommend a go.
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stringtapper



Joined: Jan 23, 2007
Posts: 22
Location: Texas

PostPosted: Fri Mar 16, 2007 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use a drum pad. I have hardly any stick technique at all but I can crank out some pretty sweet beats using a combination of the drum pad and Ableton Live.

This is what I do in Live but I'm sure you can translate it to your DAW of choice. What I do is set up a midi track and put a kit on it (iDrum, Addictive Drums, Impulse, whatever you've got) drop an empty midi clip on it and make the clip however long you want the phrase to be, then copy the track a couple of times.

Now record onto one of the tracks. I start with just a kick snare combo. Let that loop and then record onto the second track. I usually add a hi-hat pattern here. Then maybe some rim clicks or a different snare hit here and there. Then some cymbals. So you just keep adding the parts of the pattern one at a time, improvising as you go along. If it sucks delete and try again. When you've got a good beat copy all of the notes into a single clip and delete the duplicate tracks.

This works for me and I find I get better results than just penciling in notes.

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dewdrop_world



Joined: Aug 28, 2006
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PostPosted: Sat Mar 17, 2007 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry in advance for the hijack, but...

stringtapper wrote:
Those of you who continue to profess a belief in the Users will receive the standard substandard training, which will result in your eventual elimination.

How sad is it that I know what this quote is about?

Back to regular programming now...
James

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ploy



Joined: Jan 15, 2006
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Location: berlin

PostPosted: Mon Mar 19, 2007 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

1. headphones - listening to a beat you like and steal it (difficult in free jazz, i know)
2. midi files out there - you can adjust them easily
3. randozimers - create a little engine with tiny miditools that generate a 5 minute chaos map full of broken beats, cut the little pieces you like


and i really like the randomizer in redrum (reason), it´s a great tool for freak fresh beats maybe officially considered "professional" in some years. yeah "professional" beats are simple, there are just a few and they got exchanged all across every day.
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jmcdaniel_ee



Joined: Mar 22, 2007
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PostPosted: Fri Mar 23, 2007 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know what you mean: It seems like most composition time should revolve around chord progressions, melodies, and song structures (at least with a majority of the styles I write in). But in reality, way too much time has to be spent on programming rhythms, because there seems to be no quick way to do it.

There's the dilemma: do you start with templates and pre-programmed patterns and possibly compromise a fresh rhythmic approach to each song, or do you start from scratch, which takes a lot longer, but allows for more unique rhythmic ideas?
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elektro80
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PostPosted: Wed Apr 11, 2007 6:51 am    Post subject: Reply with quote  Mark this post and the followings unread

IanBuzz wrote:
Hey oheuthanasia,

I used to and still kind of have that problem, but what I would say to you is..
Pick up a book that shows you how different drum lins are made by different
styles... i.e. funk will have a lot of hits on the e - a (one-e-and-a) and once
you learn what you want it is a lot easier to try to make it. Just spend a bit of
time with a good o'l drum styles book.

I hope that's been some help !

-Ian



This is great advice. Such books are pretty cool. It makes it far easier to understand what is going on and after some serious sessions you will start getting new ideas. A point to make is that this will probably give you great ideas rythmically you can use for melody and whatnot too. Consider that you can put together a flamboyant groove on those drums, then later spread the rythmic events across the other voices in the track.. and then ease up on what really is happening in the drums department.

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elektro80
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PostPosted: Wed Apr 11, 2007 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

dewdrop_world wrote:
Sorry in advance for the hijack, but...

stringtapper wrote:
Those of you who continue to profess a belief in the Users will receive the standard substandard training, which will result in your eventual elimination.

How sad is it that I know what this quote is about?


from Tron - ze movie
..but the dystopian outlook is still relevant and applicable

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West_Berliner



Joined: Apr 10, 2007
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PostPosted: Mon Apr 16, 2007 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

i tend to either fire up Reason and just look for sounds in the ballpark of what i'm looking for, and then build around that, or ill fire up Logic and Attack, and pick a bpm, turn on the NL2, and play the pattern in by hand, and if needed ill quantize it, and then record additional parts in by hand, and repeat the process until i have a beat im happy with. I usually play it in by hand for quite a while, so that the looped segments are as long as possible to avoid them sounding like loops and sounding boring! Smile
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MrHope



Joined: Apr 06, 2007
Posts: 20
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PostPosted: Wed Apr 18, 2007 6:55 am    Post subject:   Reply with quote  Mark this post and the followings unread

I do most of my rhythms is Tu2 (Tuareg II) http://brambos.com

It has a 32 step drum sequencer with 8 tracks of .WAV files that you load up. It submixes those 8 tracks down to a stereo pair. You can then mix 12 different stereo pairs of patterns or loops and have any of them change during each measure of the sequence. There is also the ability to change the starting offset of sounds or patterns, and a beat chopping/rearranging feature. There is reverb, flange, distortion, filtering, and delay. After you are done creating, you can export a the results to a .WAV file. Tu2 also has a built in synthesizer and a built in instrument sampler.

I like using Tu2 because I can construct the drum patterns visually. Another nice feature is that it auditions each sample before you select it, so you don't need to know the exact names of the sample you use. Just use some that sound good.

Other times I use the VST sampler LoopaZoid. It allows the loading of 48 different .WAV files assigned to MIDI keys. It's easier to make more complex patterns with Tu2, but sometimes it's fun just to pound out some rhythmic ideas with LoopaZoid.
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cebec



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PostPosted: Thu Apr 19, 2007 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

IanBuzz wrote:
Hey oheuthanasia,

I used to and still kind of have that problem, but what I would say to you is..
Pick up a book that shows you how different drum lins are made by different
styles... i.e. funk will have a lot of hits on the e - a (one-e-and-a) and once
you learn what you want it is a lot easier to try to make it. Just spend a bit of
time with a good o'l drum styles book.

I hope that's been some help !

-Ian


Do you have any recommendations for a good drum styles book?
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thisaccountisabandoned



Joined: Sep 07, 2007
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PostPosted: Sun Sep 09, 2007 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm making all my beats by myself, mostly with Reason's Redrum

it's really simple.


or just use Hammerhead Rhythm Station
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Acoustic Interloper



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PostPosted: Sun Sep 09, 2007 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use right handed picking patterns on a banjo or guitar. Sorry, but its true Razz I especially like strange accents. My favorite is

ONE and two AND three and FOUR rest (see http://home.ptd.net/~dparson/dafx06_dparson_final.pdf )

But that's just the beginning! You can switch patterns with or without changing the meter signature, yo can damp strings instead of hitting them, and then you can add left hand hammers-pulls-slides-chokes, either at sub-or-super multiples of the right hand pattern, or at non-multiple timings. It's exactly like harmonic vs inharmonic partials, except as applied to the frequency and phase of the fingers, not of the sounds themselves.

Then of course there are delays and echoes of these things in an FX chain. I'm just getting started on using finger picking speed as an LFO. Too busy orting old midi stuff from XP to OSX this week,

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softfreak



Joined: Feb 12, 2006
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PostPosted: Thu Sep 13, 2007 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

they make themselves.
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espion



Joined: Sep 13, 2007
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PostPosted: Thu Sep 13, 2007 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I recommend a few different techniques, not just for beats, but for any kind of weird sound creation:

1) Sony Acid 6
drop samples and loops into your project, chop them up, slice, cut, paste, reverse, duplicate, add effects, loop, destroy, export.

2) Native Instruments Battery 2
use ReCycle to beatmap your loop, export all the hitpoints, then import it into Battery, with all the beats mapped to your keyboard - assign different sounds to different output channels with different effects on each one - reverb, delay, pitch, ring-mod, flange, etc.. or combinations! Make an interesting loop, save it, then start changing individual hit sounds, or adding extra ones in..

3) Reaktor
get a beat, put it into reaktor, twiddle knobs randomly for half an hour!

4) The DBlue glitch. It speaks for itself.

5) Ableton Live
drag various loops into your project, use envelopes to mute certain parts, or control your send/return levels, apply effects and try to create something fresh from the samples/loops you used.


Layering samples to get more unique sounds is recommended. I NEVER use dry snare samples - all my tracks have at leat four layers of snare to get it to sound punchier and more unique than the next persons tune. Too many people use presets, and presets are generally unimaginative, generic and overused.

Oh and I would like to add, that Reason is a good program for making music, but its sound quality output is really bad.. a program that supports a higher sample rate and VST instruments/effects is always going to be better for making music..

phew.. that was fun!

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softfreak



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PostPosted: Thu Sep 13, 2007 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

how about taking some drum lessons ? Wink
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adamg



Joined: Jun 20, 2006
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PostPosted: Fri Sep 14, 2007 6:10 am    Post subject: Re: How do YOU make beats?
Subject description: electronic beats.
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oheuthanasia wrote:
I'm a lazy ass with beats and just can't find the easiest, professional sounding way to make beats. I wish their was some kind of hardware or a program that made it that much easier.


1) Stop being a lazy ass and do your homework! Shocked Laughing Seriously though, I'm a drummer and the best non-drummer beat makers I know are drum freaks. They have logged hours upon hours of analytical listening to drums on records. They have internalized various beat styles and sonic properties to the point where they can always program something exciting and appropriate to the track. It's not that a beat needs to be what a drummer would play, it's that understanding what drummers do and having a timbral vocabulary to draw from goes a very long way towards knowing what propels a track.

2) The software is your brain and the hardware is your ears! sunny Any sampler, hard or soft, will suffice for sound sources. Battery is simple and effective and has a good starter library.

3) You could resort to prefab loops, but then you'd be wack

4) Collaborate with a great beatmaker, observe him/her closely, and learn something.

5) Bottom line, as soon as you decide beats are important enough, you'll do what's necessary to make good ones.

Okay, so I'm basically new here and I walk in and get my pomposity on like I actually know something. But hey, "I gotta be me." In my life, I've alienated thousands, why stop now? thumright
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arcticbeard



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PostPosted: Sat Sep 15, 2007 12:13 am    Post subject: beats Reply with quote  Mark this post and the followings unread

My advice is just experiment.
I dont really use a standard way for making beats.
Often after I have found a new riff I tap out a basic beat to play along with. Then after the music has built up I will embellish the beat to follow the music, adding accents etc, on the keyboard, this is good for dynamics, then maybe I'll use the Swing Quantise, enhance the dynamics etc (in LOGIC).
Often I'll combine these with loops made using Reason, Fruit loops, Recycle, Audiomulch, Synth pulses, & I also have a miked up drum kit which I use for Cymbals, tom hits, snare rolls, & misc percussion etc.
Sometimes I use no drums/percussion at all. It is good to mix electronic percussion with real percussion - you get slight offsets which sound more "human". Depends on the feel you are after.

Most of my music is a series of experiments, Its fun getting to the end result, but the learning process & discovery is the real gem.

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bachus



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PostPosted: Sat Sep 15, 2007 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

If you wanted to go completely insane* there's always the
Schillinger System of Musical Composition

*Note that while I endorse insanity in general I do not endorse Schillinger's in particular.

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Papuna



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PostPosted: Tue Nov 06, 2007 6:34 am    Post subject: beats
Subject description: I do it..
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I think doing beats is msot easy problem to me...

I just take kicks, snares, hats crashes toms and so on with wave format..

and than, I am making it, I mean, I do not use loops, I MAKE MY DRUM LOOPS...
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Stanley Pain



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PostPosted: Mon Nov 12, 2007 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Acoustic Interloper wrote:
ONE and two AND three and FOUR rest (see http://home.ptd.net/~dparson/dafx06_dparson_final.pdf )


if you isolate the ONE, AND & FOUR then you've got the first bar of a 3/2 clave rhythm, the main stay of afrocuban music. it's a very infectious rhythm Smile

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Acoustic Interloper



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PostPosted: Mon Nov 12, 2007 8:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Stanley Pain wrote:
Acoustic Interloper wrote:
ONE and two AND three and FOUR rest (see http://home.ptd.net/~dparson/dafx06_dparson_final.pdf )


if you isolate the ONE, AND & FOUR then you've got the first bar of a 3/2 clave rhythm, the main stay of afrocuban music. it's a very infectious rhythm Smile

Thanks! well done Wikipedia goes on to say
Quote:
Clave is a rhythmic pattern or timeline which has its roots in West African music and was developed in Cuba.

The banjo came to America from West Africa. I started playing this pattern after listening to a lot of jazz. Looks like I should be able to get the second bar without any trouble.

One exercise I have been doing lately is programming audio delays into Live, e.g., a quarter ping-pong delay balanced with a parallel three-eighths ping-pong delay (with feedback turned up enough for some sustain), snap my fingers into the microphone one time, and then try to spontaneously device a finger picking pattern to match the effect. I seem to be better able to play novel finger patterns like this in going from sound-to-pattern than I do in studying patterns per se, that is, going from pattern-to-sound. This is basically just like listening to rhythmically novel music and improvising finger pattern accompaniment without thinking about what I am doing. In fact, for the above first-bar-of-clave pattern, I couldn't tell what I was playing until I captured it from a MIDI guitar and looked at the timing on the computer. If I slowed my playing down enough to try to study it while I was playing, I lost it. Of course, I cannot chew gum and fart at the same time, either.

Thanks again for the reference.

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kara



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PostPosted: Tue Nov 13, 2007 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you know Liveslice ?
Excelent to make make new beats out of existing loops

k

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XpanderXT



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PostPosted: Thu Dec 13, 2007 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. MPC - can't be beat for making beats.
2. Live - great for dealing with loops.
3. Logic - with Battery or their drum thing or Kontakt works well.
4. Reaktor - can be really cool but not very user friendly.
5. Reason - Redrum - it works well.


Those are what I use.
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