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 Forum index » Clavia Nord Modular » Nord Modular G2 Discussion
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illuminated



Joined: Jun 19, 2005
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PostPosted: Sun Nov 06, 2005 9:02 am    Post subject: Edited Reply with quote  Mark this post and the followings unread

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Last edited by illuminated on Fri Mar 03, 2017 3:15 pm; edited 1 time in total
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mosc
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PostPosted: Sun Nov 06, 2005 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Welcome to the world of synthesizer design. Laughing

Pretend you are designing a polysynth. There are lots of tradeoffs. Hey, the G2 isn't pretend. I used to design hardware - not fun anymore...

If you have a complex routing scheme, it's fine that you have lots of knobs. You can keep them hidden or bring them to the control surface. Variations are good for changing these modulation matrixes.

If you develop a really nice flexible synth you can spend months or years developing variations for it.

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illuminated



Joined: Jun 19, 2005
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PostPosted: Sun Nov 06, 2005 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

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dasz



Joined: Oct 16, 2004
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PostPosted: Sun Nov 06, 2005 10:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Is this what you were looking for? If you go with a mod matrix, you will have many knobs. Unless you hardwire stuff or use multiplexers/switches (but then your source can only go to one place), you're gonna need knobs (in the shape of mixers).

Nasty sounding patch, but it illustrates how i do multi source to multi dest routing. I sometimes put a 1 input mixer (with button) to control the overall modulation depth (if the destination does NOT have a mod level built in).

Alternatively is you use switches then you need to decide how many destinations each of your mod sources will go to (at once). but then you need a level knob and a 1-4 or 1-8 switch which goes to your destinations. The disadvantage of this is you do not get an immediate idea of what all the modulation sources for a destination are (nor their levels).

Mixers are the way to go.
/Dasz


Routing_DZ.pch2
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multi source to multi destination ..

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illuminated



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PostPosted: Sun Nov 06, 2005 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

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dasz



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PostPosted: Sun Nov 06, 2005 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

actually, this is the same idea as the 8x8 matrix. but with examples.

/Dasz

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G2DREAM



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PostPosted: Sun Nov 06, 2005 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well very good question, i have now completely understood Dasz's 8x8 mod matrix!
Very good job here Dasz, very helpfull patch wich solved a lot of my problems!
Thanks from me too!
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illuminated



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PostPosted: Sun Nov 06, 2005 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

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dasz



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PostPosted: Mon Nov 07, 2005 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, don't give me too much credit, I did not post the 8x8 matrix. Although I did figure it out on my own. My matrices are typically smaller than 8 by 8 ... more like 4x4.

/Dasz

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mosc
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PostPosted: Mon Nov 07, 2005 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Skip, that's a great patch, but why not program all 8 variations so we can hear what it is capible of?

Please

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illuminated



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PostPosted: Mon Nov 07, 2005 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

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mosc
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PostPosted: Mon Nov 07, 2005 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I guess I wasn't clear. Your patch is very flexible. Sure, everyone can take it and adjust it to make all kinds of sounds. Since you created this and have spent a lot of time with it, why not share some of the different sounds you can make with it? You don't have to, it is just a suggestion.
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illuminated



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PostPosted: Mon Nov 07, 2005 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

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mosc
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PostPosted: Mon Nov 07, 2005 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some people are better at it than others. Different strokes for different folks. Some are neat and some are slobs. Some patches are actually artistic looking on the screen.
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jamos



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PostPosted: Mon Nov 07, 2005 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

skiptracer wrote:
i think there should be a standardized module organization scheme, like there are standard indent and formatting schemes with all programming languages.


Heh-heh-heh. Would that THAT were true.
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dasz



Joined: Oct 16, 2004
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PostPosted: Fri Nov 11, 2005 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
i think there should be a standardized module organization scheme, like there are standard indent and formatting schemes with all programming languages.


What you are implying is what we've always asked for -- subpatches (like in Reaktor) with user defined module UI's (height, knobs buttons, displays, ins and outs)... But I'm not going to hold my breath that it'll ever see the light of day ...

/Dasz

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