100% random is white noise I'd think ... which may be a bit boring to serve as music ... at least I'd want to structure that a bit maybe with amplitude changes, and filter it a bit, making it less than 100% random.
I don't really know how much random is actually left in the generative stuff I make, not too much I think ... but it's a balance for me, not enough randomness tends to make repetitive things where all I have available is short sequences .. of say up to 128 steps. _________________ Jan
also .. could someone please turn down the thermostat a bit.
Joined: Oct 25, 2005 Posts: 381 Location: San Francisco
Posted: Sat Nov 12, 2011 12:26 pm Post subject:
Constraints are what turns randomness into composition. Every decision can be made randomly, if the constraint framework is in place to make those random decisions interesting. The constraint framework is the score which the random processes improvise upon. _________________ Chris Muir
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Posted: Sat Nov 12, 2011 12:31 pm Post subject:
Good point! 100% would be white noise.
I am not exactly sure how to say it. I wonder what others who have bare using noodles, field recordings or other generative sources think about how much of the work is the source and how much is them. _________________ Jack Hertz.com | Aural Films Last edited by Jack_Hertz on Sat Nov 12, 2011 12:46 pm; edited 1 time in total
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Posted: Sat Nov 12, 2011 1:09 pm Post subject:
FWIW. Not to make a case, just what's on the extreme end. Look at something like WolframTones. If you click that link, it will play something based on no decisions other than to click the link. http://tones.wolfram.com/generate/ _________________ Jack Hertz.com | Aural Films
Joined: Oct 25, 2005 Posts: 381 Location: San Francisco
Posted: Sat Nov 12, 2011 1:26 pm Post subject:
Jack_Hertz wrote:
FWIW. Not to make a case, just what's on the extreme end. Look at something like WolframTones. If you click that link, it will play something based on no decisions other than to click the link.
There were lots of decisions made before something is generated w/ Wolfram. The system has rules regarding most aspects of the music. The rule framework provide the recognizable styles, while much of the specifics of exactly what to play in those styles is randomized. _________________ Chris Muir
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Posted: Sat Nov 12, 2011 1:33 pm Post subject:
Blue Hell wrote:
100% random is white noise I'd think ... which may be a bit boring to serve as music ...
Don't listen to this guy. He's made a career on making random noodle muzak!!
All HAIL to the sample and hold!! _________________ ACHTUNG!
ALLES TURISTEN UND NONTEKNISCHEN LOOKENPEEPERS!
DAS KOMPUTERMASCHINE IST NICHT FÜR DER GEFINGERPOKEN UND MITTENGRABEN! ODERWISE IST EASY TO SCHNAPPEN DER SPRINGENWERK, BLOWENFUSEN UND POPPENCORKEN MIT SPITZENSPARKSEN.
IST NICHT FÜR GEWERKEN BEI DUMMKOPFEN. DER RUBBERNECKEN SIGHTSEEREN KEEPEN DAS COTTONPICKEN HÄNDER IN DAS POCKETS MUSS.
ZO RELAXEN UND WATSCHEN DER BLINKENLICHTEN.
When playing "random notes" you'll have to decide about several things ... what pitches will will you allow, is there a relation between previous and future pitches, how short can a note be and how long, when will a note play and when will no notes play, what "instruments" will it use, how will it be modulated during it's existence, and how will all those things change over time. _________________ Jan
also .. could someone please turn down the thermostat a bit.
Joined: Oct 25, 2005 Posts: 381 Location: San Francisco
Posted: Sat Nov 12, 2011 2:54 pm Post subject:
Totally agree. My software step sequencer, Gyre, has the ability to control many of these parameters. _________________ Chris Muir
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Posted: Sat Nov 12, 2011 3:31 pm Post subject:
Sometimes you have to decide. Sometimes I find myself starting with something random to give me a choice of possible directions. Which do end up being rules / decisions at some point.
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Posted: Sun Nov 13, 2011 12:58 pm Post subject:
I start with something random, and then cut it down by imposing restrictions - making wheighted selectors etc. However, I am often surprised at how little I need to restrict before I start to enjoy it, spending 10 minutes listening to something that is obviously random. I'm easy to please I guess.
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Posted: Sun Nov 13, 2011 4:21 pm Post subject:
underpinned by a rhythmic, and therefore non-random counterpoint, but nether the less, I found it quite fitting to post... (I couldn't find side 1 which I personally prefer!);
_________________ ACHTUNG!
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DAS KOMPUTERMASCHINE IST NICHT FÜR DER GEFINGERPOKEN UND MITTENGRABEN! ODERWISE IST EASY TO SCHNAPPEN DER SPRINGENWERK, BLOWENFUSEN UND POPPENCORKEN MIT SPITZENSPARKSEN.
IST NICHT FÜR GEWERKEN BEI DUMMKOPFEN. DER RUBBERNECKEN SIGHTSEEREN KEEPEN DAS COTTONPICKEN HÄNDER IN DAS POCKETS MUSS.
ZO RELAXEN UND WATSCHEN DER BLINKENLICHTEN.
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Posted: Mon Nov 14, 2011 7:34 am Post subject:
I like to add a bit of randomness/ chaos to self-generating parts of a performance to make them more interesting
Too much randomness for me would be where the end result is too unpredictable for me to play along _________________ Jez
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Posted: Mon Nov 14, 2011 8:27 am Post subject:
Just my $.02 - the human brain looks for patterns constantly. It needs patterns. If no pattern is present it looks for one anyway. If you give people a sample of white noise and ask "Did you HEAR that?", they will generally believe they DID hear something - maybe it's an alien or a ghost, but they'll find it whether it exists or not.
When the brain cannot find a pattern, it eventually gives up. When you go to the ocean and listen to waves, you relax. I think it's because your brain gives up and finally just decides to switch off a little bit. The same thing happens when any truly random white noise is experienced. The wind in the desert causes the same relaxation.
On the other hand, when the brain is actively searching for a pattern, and it finds one, it relaxes and feels better. But - if the pattern is repeated too much, the brain becomes bored - it starts looking for variation again. If the pattern persists, the brain ignores it and looks for something else.
So it's clearly a balance. The pattern forms the basis, and the randomness keeps it fresh. Our brains seem to be actively engaged only in this middle zone. If there is no pattern, we ignore it. If there is too much of a pattern, we ignore it. I guess that makes sense from a survival skills perspective.
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