Would we like a sampler module |
Yes |
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57% |
[ 11 ] |
No thanks, no jack of all trades please |
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5% |
[ 1 ] |
No, I'll use other gear for sampling |
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36% |
[ 7 ] |
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Total Votes : 19 |
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pstnotpd

Joined: Apr 09, 2004 Posts: 34 Location: Netherlands
G2 patch files: 5
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Posted: Sat Aug 14, 2004 1:24 am Post subject:
16K Sampler module |
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A bit late, but here we go. (sorry mosc!)
I would like to see a simple(!) sampler module.
16Kb of sample memory, which I believe would fit in the internal memory and with the ability to redraw waveforms in the editor.
For reference see failight iix's 'page 6'. |
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elektro80
Site Admin

Joined: Mar 25, 2003 Posts: 21959 Location: Norway
Audio files: 14
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Posted: Sat Aug 14, 2004 2:32 am Post subject:
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There is not really a wavetable thingie in the G2?
ideas could be taken from the great PPG Waveterm
( http://www.waveterm.com )
Quote: | ... In the early 80's, Wolfgang Palm (owner and chief designer at PPG) brought out the Waveterm and Waveterm B to create a very powerful sound development system. The actual Waveterms were fairly large computers built into rackmountable cases. These would link to a keyboard such as the PPG Wave 2.3 (or 2.2) in order to create new and exciting sounds. Although sound editing has now become very affordable and many packages are available, this unit offered not just sample editing but Fourier transforms. One could take a sine wave and generate complex waveforms which could be added into a wavetable allowing a sound to travel through many different waveforms. |
_________________ A Charity Pantomime in aid of Paranoid Schizophrenics descended into chaos yesterday when someone shouted, "He's behind you!"
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W.T.

Joined: Jul 11, 2004 Posts: 272 Location: The Netherlands
Audio files: 1
G2 patch files: 11
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Posted: Tue Aug 17, 2004 4:43 pm Post subject:
wavetable |
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wavetable would be great just like in reaktor (dream on w.t.)
sampling is always handy and maybe you vcan save the sample within the patch.  |
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Tim Kleinert
Joined: Mar 12, 2004 Posts: 1148 Location: Zürich, Switzerland
Audio files: 7
G2 patch files: 236
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Posted: Tue Aug 17, 2004 5:08 pm Post subject:
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dream on, guys  |
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ian-s

Joined: Apr 01, 2004 Posts: 2672 Location: Auckland, New Zealand
Audio files: 42
G2 patch files: 626
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Posted: Tue Aug 17, 2004 8:10 pm Post subject:
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The sampler module was ‘discussed’ some time ago on the list. I am still in favour.
Clavia apparently have a strong ‘keep to the concept’ type ethic and perhaps an unwillingness to venture into an area where whatever they do, would not be good enough for some. While I can respect that point of view, I would continue to argue that sampling is part of the history of electronic music and does have a place in the modular concept. If the Physical Modelling area is to be expanded, a short impulse response sample would be very valuable. Add a generic convolution filter and we could be well on the way to some serious and unique reverbs.
OK sampling isn’t glamorous or particularly demanding, it is sort of like what photography is to the visual arts. I don’t think that anyone would argue photography can not be an artistic tool.
I guesstimate that the G2 has about 4Meg of patch memory, not enough for a decent multi-sampled grand piano but gobs compared to early samplers. At 96K/24bit (not counting what is required for the patches), it is about 15 Seconds worth.
The text in the notes floater is ‘tacked on’ to the end of a patch so technically, a block of wave data could be as well.
Just a point about hand drawing waveforms. From memory this issue was discussed when the Fairlight CMI was first introduced. The feature is handy for removing glitches or helping with difficult loop points but is not a practical form of synthesis for two reasons.
Firstly, static repeating waves, no mater how complicated, are just not very interesting. Secondly, say you luck out and a nice looking squiggle produces a tone that is almost exactly what you want, there is no intuitive relationship between the outline of the wave and the tone it produces, so you would have no way of knowing how to change the squiggle to make it sound exactly the way you want.
So yes please, not essential but I would like a sampler module, but more than 16K words thanks. |
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3phase

Joined: Jul 27, 2004 Posts: 1189 Location: Berlin
Audio files: 13
G2 patch files: 141
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Posted: Wed Aug 18, 2004 6:10 pm Post subject:
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I have followed the discussions about sampling modules and it seems that asking for this is a bit beyond the border of the g2s hardware architekture. I dont see how you want too store the sampledata in a dsp...and doing it by usb would probably fuck up the decent usb stability the editor has now (if possible at all).
Even when i also like to have a little Ram module i can read out as i want , I see that this would´nt be done with one module alone. At least it would be against the modular concept to integrate such a module so high, that you cant access it at the root anymore. And a simple one shoot sampleplayer you can have from somwhere outside the G2.
However, i appreciate the wish but i dont want to push it there because its probably a big task.. but who knows.. |
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zynthetix
Joined: Jun 12, 2003 Posts: 838 Location: nyc
Audio files: 10
G2 patch files: 13
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Posted: Thu Aug 19, 2004 9:52 pm Post subject:
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the ability of sampling is one thing laptop synths have over the G2...I would use this feature to mix physical percussion sounds with analog in a microbeat context, but I think it would break the concept of the G2. Besides, there are analog inputs to modulate sampled sounds and another peice of gear could be used in conjunction with the G2. |
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